Albert Einstein said: “Technological progress is like an axe in the hands of pathological criminal.” Took me awhile, but I finally see his point. How often have we chased the dream of progress, only to see that dream perveted? More often than not, haven’t the machines we built to improve life shattered the lives of millions? And now we want to turn that dream on ourselves, to fundamentally improve who we are. Experience has shown me how dangerous that can be. How many times, in the call of duty, did I almost fall into the trap of taking shortcuts, abusing my abilities or the resources at hand? I resisted - barely at times - because I valued human lives and considerations. But can I truly despise others who fall? Technology offers us strength, strength enables dominance, and dominance paves the way for abuse. Darrow understood this. He knew that using technology to become something more than we are risks losing our ability to love, aspire, or make moral choices - the very things that make us Human. It also risks giving some men the power to make others what they choose - regardless of the cost to human dignity. The suffering Darrow inflicted is not the end of the world. It is merely the seed for change. And change never comes without pain.
Adam Jensen - Deus Ex Human Revolution - Darrow Ending (via deadbylead)
(Zreblogowano od deadbylead)

Sarif Industries

Brain, eyes, arms and legs augmentations

(Zreblogowano od togyu)
(Zreblogowano od arvuteh)

“When you get right down to it, geniuses and heroes are pretty much dependent on a third party’s point of view. To convince people that a hero is actually a hero, you need a response from onlookers. And it’s the content of that response that will either raise the hero to great heights or cast him down to the ground. That’s entirely dependent on luck.”

(Zreblogowano od dijeh)

3/? Favorite things from Appleseed Ex Machina.
Briareos confronting Tereus. 

(Zreblogowano od riddhe)

stand-alone-complex:

攻殻機動隊イラスト詰め合わせ #koukaku

(Zreblogowano od stand-alone-complex)

stand-alone-complex:

攻殻機動隊イラスト詰め合わせ #koukaku

(Zreblogowano od stand-alone-complex)

stand-alone-complex:

攻殻機動隊イラスト詰め合わせ #koukaku

(Zreblogowano od stand-alone-complex)

lotusmist:

「攻殻機動隊ARISE」先行PV (by GITSchannel)

http://www.animenewsnetwork.com/news/2013-02-12/ghost-in-the-shell/arise-anime-details-outlined

Ghost in the Shell: Arise Anime’s Details Outlined (Update 2)

posted on 2013-02-12 08:20 EST

Maaya Sakamoto stars in 4-part series premiering in Japanese theaters in June

The staff of the Ghost in the Shell Arise anime announced the details of its project on Tuesday. The project will consist of four 50-minute parts.

The first part, “Ghost Pain,” will run in Japanese theaters for two weeks starting on Saturday, June 22. There will be advance Blu-ray Disc copies with a bundled scenario book available at participating theaters for 8,000 yen (about US$85). There will also be paid streaming of the project, at least in Japan. The general retail release of the first part’s Blu-ray Disc and DVD will be on July 26.

Series composition and scriptwriter Tow Ubukata confirmed during the broadcast that the show will be a prequel series featuring Motoko when she was younger.

The staff also announced the show’s cast:

Maaya Sakamoto as Mokoto Kusanagi
Kenichirou Matsuda as Batou
Tarusuke Shingaki as Togusa
Tomoyuki Dan as Ishikawa
Takurou Nakakuni as Saito
Youji Ueda as Paz
Kazuya Nakai as Borma
Ikkyuu Juku as Daisuke Aramaki

At the beginning of her voice-acting career, Sakamoto provided the voice of the pivotal little girl who speaks the very last line in the first Ghost in the Shell film.

The presentation also streamed a trailer for the series.

The text in the trailer is as follows:

A.D. 2027
Her name is Motoko Kusanagi
Attached to the Army’s 501st Secret Unit
Heavily Cyborg

Ego
Memories
Hope for the future

What proves who I am?

It all begins here

A manga adaptation, Ghost in the Shell AriseSleepless Eye (Nemuranai Me no Otoko), will debut in the April issue of Kodansha’s Monthly Young Magazine on March 13. Newcomer Takumi Ōyama will draw the series, and Jun’ichi Fujisaku will write the story. Fujisaku previously worked on the screenplay for both seasons of Ghost in the Shell: Stand Alone Complex. Fujisaku also worked on the screenplay for Blood+, Otogi Zoshi, Appleseed XIII, and Real Drive.

During the hour-long presentation, Production I.G co-founder Mitsuhisa Ishikawa, Satoshi Endō from Kadokawa ASCII Research Laboratories Inc., and Takeshi Natsuno, professor at Keio University’s Graduate School of Media and Governance, spoke about the science and technology of the Ghost in the Shell franchise, and discussed how today’s technology is not too far off from the technology featured in the series.

Update: Added additional information from presentation and embedded official video.

Update 2: The official website also updated with more staff announcements.

Mechanical Design: Takayuki Yanase
3DCGI: Orange
3DCG Director: Eiji Inomoto
Art: Bamboo
Art Director: Yusuke Takeda, Takaaki Mashiki
Art Setting: Hiroshi Kato (Totonyan)
Prop Art Setting: Naoki Arakawa
Photography Director: Kouji Tanaka
Sound Director: Yoshikazu Iwanami
Editing: Junichi Uematsu

(Zreblogowano od lotusmist)

plasticpals:

The staff at the Ghost in the Shell Arise press conference revealed more details on Tuesday about the Ghost in the Shell Online (tentative title) PC game (more info)

(Zreblogowano od plasticpals)